AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games on iOS in Europe Q3 2022
In Q3 2022, the top 5 hybridcasual games on iOS in Europe showed diverse trends in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into these performances.
In the third quarter of 2022, the top 5 hybridcasual games on iOS in Europe showcased diverse performance trends. Below, we break down the weekly downloads, revenue, and active users for each game, as sourced from Sensor Tower.
Stumble Guys experienced a significant increase in weekly revenue, peaking at approximately $641K in the final week of August. Weekly downloads saw a downward trend, starting at 742K in late June and declining to 384K by the end of September. Despite this, the game maintained a robust user base, with weekly active users rising from 3.7M to 4.2M over the quarter.
Rush Royale: Tower Defense TD showed a steady performance in weekly revenue, peaking at around $266K in mid-July and dropping to $28K by the end of September. Weekly downloads exhibited a similar trend, starting at 48K in late June and dropping to roughly 4.3K by the end of September. The game’s weekly active users saw a decline from 289K to 250K over the quarter.
Survivor!.io saw a dramatic rise in weekly revenue, starting at $374 in late June and surging to $257K by the end of September. Weekly downloads also spiked, beginning at 1.5K in late June and reaching 206K by the end of September. Weekly active users increased significantly, from 938 in late June to 761K by the end of September.
Zen Match - Relaxing Puzzle showed consistent weekly revenue, averaging around $94K to $109K throughout the quarter. Weekly downloads fluctuated, peaking at 28K in late July and ending the quarter at 22K. The game’s weekly active users saw a slight decline from 456K in late June to 372K by the end of September.
Kingdom Guard: Tower Defense TD saw a varied performance in weekly revenue, starting at $119K in late June and fluctuating to end at $67K by the end of September. Weekly downloads remained relatively low, starting at 13K in late June and ending at 8.6K by the end of September. Weekly active users also saw a decline, starting at 35K in late June and ending at 24K by the end of September.
For more detailed insights into the performance of these apps, visit Sensor Tower.